Game Ideas
I always have neat little ideas for games. Some ideas are more fleshed out than others, but most of these aren’t large enough to form marketable (profitable) games on their own. I find sokpop to have a very unique development philosophy (one game per month), and I believe this is a great way to iterate through smaller ideas like the ones listed below. Who knows, maybe I’ll start a small development company one day.
Baseball Beat ‘Em Up
A medieval FPS where you play as a baseball player wielding a baseball bat. You’ll fight archers, slingers, javelin throwers, mages and shaman, parrying their projectile attacks with your baseball bat from a range - and for the enemies you can get up close and personal, you’ll beat them to death at melee range.
I get very heavy retro vibes from this, with the enemies being 2D billboard sprites that always face the player, like the original Wolfenstein. The parrying mechanic must be very snappy with a some extra mechanics added to raise the skill ceiling.
This game is a very rough idea, and I can see it being created during a month long jam or something.
Airship Builder & Fighter
A steampunk themed airship building game that specializes in upgrading your ship and fighting opponents. Players could queue up for a role in combat (tank, reconaissance, artillery, dogfighter, etc.) while grouped in a team, and then they must fight a matching team.
The combat is in real-time with the player manually controlling their ship. Different keybinds would fire different weapons (LMB for cannons, RMB for flak, MMB for harpoon, etc.)
This game is pretty large in scope, and considering it would be a PvP oriented game, it would need matchmaking and online integration.
Gas-assassin
Okay, this one is a pretty crappy idea, but its a bit more polished than some of the other ideas.
The general idea is that you’re an assassin with a terrible stomach, and you’re constantly ripping ass. Its like a hitman style game but top-down. There are different types of farts that you must iterate through. On an interval, you must fart, but you can swap between the type of fart, but the second one is saved, similarly to Tetris.
A few examples for the farts are the standard fart, a loud fart with less smell, a silent but deadly, etc.
The audio of the fart is immediate, and can alert enemies in a large radius, but the scent lingers for a while. Patrolling enemies are more likely to detect you from the scent, while stationary enemies are more likely to detect you from just the sound.
Being a satirical clone of Hitman, the character’s name must be Agent Farty Seven.
← Back to blogPublished by tygutowski on Tue Jul 29 2025 10:00:00 GMT+0000 (Coordinated Universal Time)